INTERMUSE project started from the idea that museums represent valuable resources for intercultural education but innovative methodologies need to be developed to increase motivation for learning, particularly among upper-secondary school pupils. The project aims to stimulate pupils’ active involvement in intercultural learning and their reflection on sensitive and complex issues regarding cultural diversity and intercultural dialogue, as well as their willingness to learn other languages, by engaging them in the design of computer games in the framework of school-museum cooperation. Thus, an innovative methodology is being developed, according to the following steps:
- pupils, supported by teachers of various subjects and by museum specialists, design an interactive video game based on the resources offered by a local museum
- they exchange their games and try to find solutions to games produced by partners
- they interact trough a series of videoconferences
- each class reflects on the learning outcomes associated with the whole experience.
By engaging in this process pupils are motivated to learn English (their games will be in English), to improve their skills for using technology, to express their creativity, but also to learn and reflect about cultural diversity and intercultural dialogue. A package of DVDs produced by pupils, together with an additional DVD with resources and methodological instructions for teachers will be produced and disseminated.